Warpen

Eevar

Stamgast
Lid sinds
14 januari 2007
Berichten
321
hey.

als ik een audio track in cubase 4 wil warpen krijg ik de volgende melding:
Tempotrack is switched off ofzo iets. als ik op tempo track klik springt hij weer naar 120 bmp dus dat is niet de bedoeling. ik kom er niet uit. weet iemand wat dit is? thnks.
 
als mijn trakc b.v. 133bmp is moet hij ook zo blijven natuurlijk. ik time stretch de sample eerst en daarna zo nodig strak trekken met warp maar dan krijg ik dus steeds die melding.
 
hier een snelle uitleg over warpen

hier een snelle uitleg over warpen

in de pool staat je audio file

die kan je een tempowaarde geven bv 120 bpm

als je dat blokje aanvinkt dan reageert Cubase met warpen van het mastertempo oftewel de audiofile loopt in tempo mee

kies in de preferences de kwaliteietswaarde van Cubase ofwel Realtime of mpex 3

is de audiofile niet strak-oude discoplaat of sample dan moet je de boel strak gaan trekken ofwel automatisch of met de hand.

Quantising audio
Another neat feature of the Audio Warp tools is that you can use them to quantise audio that has already been recorded. First, take a piece of audio you want to quantise and place it on a track in the main project window.

Now double-click on it to open it in the sample editor, then activate the Audio Tempo Definition tool. Enter the tempo for the sample, then click on the button to the right of the Hit Point Sensitivity slider to turn on Musical mode. With Musical mode turned on, click on the Hit Point mode and in the Use box choose the Quantise value you want.

From the Audio menu, select ‘Calculate Hitpoints’, then choose a relevant preset from the menu. For example, if it was an acoustic guitar sample, you might select plucked. Click on the Process button to instruct Cubase to search for the Hit Points in the sample.

You can use the sensitivity slider to adjust the number of hit points Cubase picks out in the sample. If you need to mute an unwanted hit point, select the Hit Point Tool, hold down the Alt key and click on the unwanted points.

To add extra points, make sure the Hit Point tool is selected, hold down the Alt key and click in the middle area of the sample to create a new hit point.

Once you’ve finished creating the hit points, you need to click on the audio menu, choose Realtime Processing and then Creative Warp Tabs from Hitpoints. This allows Cubase to set the regions it will use to push and pull the audio when it is quantising.

Close the sample editor and then, in the Project window, select the piece of audio you have been working on. In the Quantization Type box, select the quantisation value you want to use, then click on the Audio Menu and select Realtime Processing then Quantize audio. Cubase will now correct the timing of the audio loop.

Hopefully we’ve given you a good idea of how the Audio Warp tools in Cubase work. They’re still not as intuitive as they should be, but they are a big improvement over what went before. While they’re initially a little tricky to get used to, with a bit of practice, using them becomes second nature.

Auke Valk:dj:
 
Back
Top