Gloomer wat geweldig!!!

Dank voor je moeite.
Het bijzondere aan dit stuk is de benadering van tekt/zang.
Twee inputs gaan naar een Cross-Filter:
CrossFilter_Long
Crosses an Input (excitation) with a Response (interpreted as an object's response to being hit). When you hit an object, you excite many of its modes of vibration (its resonances). If you record its response to being hit, you can use that information to create a filter having the same resonances as that object. Then you can use that filter to modify the spectrum of any Input signal.
Use the "Long" version to capture longer responses (at the expense of adding some delay through the filter).
Pete Johnston invented the algorithm and wrote the assembly language code for the CrossFilters.
Input
The Input is heard through the filter defined by the Response.
Response
Each time the value of Capture becomes 1, the output of Response is captured in internal memory for ResponseDuration seconds. The captured signal is then interpreted as if it were the response of some object (e.g. a resonator, a room, a piece of wood or metal) to being struck or hit by an object, a single pulse, or a short duration broadband signal. The resulting filter is then used to filter the Input.
Capture
When this value changes from zero to a positive value, it captures the Response in memory for the length of time given in ResponseDuration. Whenever you change the signal that is captured in memory, you are also changing the characteristics of the filter.
If you trigger the Capture while the Input is playing, you will hear the effects of the old filter on the CaptureDuration seconds of input that came in before the trigger occurred; this is mixed in with the effects of the new filter on the input that comes in after the trigger. If you silence the input for ResponseDuration seconds before triggering the Capture, then you will hear the effects of the new filter only.
NOTE: The duration between Capture triggers should be longer than the ResponseDuration.
ResponseDuration
The ResponseDuration specifies the length of time that the Response should be recorded each time Capture is triggered. (For example, if ResponseDuration is set to 0.1 s, then a tenth of a second of the Response input is recorded each time there is a trigger in the Capture parameter.) The captured portion of the Response input is then interpreted as the sonic response of some object to being struck. Note that if your Response is nonzero, the CrossFilter will extend the duration of each impulse in the Input by ResponseDuration seconds. For example, if your Input is a live microphone and you clap into the microphone, each clap will last for ResponseDuration seconds when it passes through the CrossFilter.
If the ResponseDuration you request results in an 'out of real time' message, try reducing the ResponseDuration and/or unchecking Stereo. Alternatively, you can record the output of this Sound to disk by checking the NotRealtime box and using the Record to disk option in the Action menu.
To request the longest possible ResponseDuration given the current sample rate and the number of processors, use the word
De 1ste input is één zin die Granulair behandeld wordt.
(een wolk van woorden)
Een 2de Granulaire input met meerdere zinnen is met een Pattern Generator verbonden waardoor er pattern-wise een verhaal ontstaat.
De eerste zin geeft de resonanties in het filter voor de verhaal lijn.
Wanneer een pattern erg snel gaat ntstaan er ook de wat meer 'elektonische' klanken.